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How a demo is actually launched
A demo is the studio’s game loaded with a public key and a wallet that holds nothing. The parameters in the address say more about the rules than most pages do.
What happens in the second between the click and the reels
A trial is not a separate product built by the casino, and that single fact explains most of what follows. What opens is the studio's own game, served from the studio's own machines, loaded into a frame on somebody else's page with two things substituted: an identifier that stands for nobody in particular, and a wallet with nothing in it. Nothing else is swapped out.
The substitution is visible in the plumbing; the plumbing, on this subject, is the useful part. Several studios name the credential openly in the address they hand the browser, where an operator identifier reads as "operator=demo" and the key that would normally authenticate a real casino is simply left empty ("key=", on one studio's distribution host), because there is no money for it to protect.
That arrangement is why a lobby, a studio's catalogue page or a third party can each open a trial, with the same game arriving. It is also why the condition in front of a trial is unrelated to the game and wholly a matter of who owns the page the frame sits in (where the condition comes from).
The address, read one parameter at a time
The mode comes first, and it is the one parameter that is never left to be inferred (a launcher either carries it or opens the paid game). Across the studios we read it appears as "practice=1", as "mode=demo", as "playMode=demo", as "moneymode=fun", as "cageCode=FUN" and as a path ending in "FUN", which is six spellings of a single instruction: settle the bets against a wallet that is not real.
The jurisdiction comes second, and it is the one we would ask a reader to notice above the others. A launcher carrying "jurisdiction=99" or "jurisdiction=MT" is telling the game which rulebook to load before the first spin, which means the studio's own software already knows the rules change from market to market, even on titles whose marketing page is silent about any of it.
Currency and language follow, and they are flatter than they look at first. A trial opened with "currency=EUR" and "lang=en_GB" has been handed a configuration rather than a translation (the denomination of a credit follows the first of the two), and the two together are the nearest thing a reader gets to a statement of which market the free build was prepared for.
The host name is the last clue, and it is frequently the loudest of the four. One studio serves its trials from a host whose name announces them outright ("demogamesfree", which leaves nothing to deduce), another from a host carrying a regional suffix (a European segment, by the look of it), and a third from a host whose name admits to being a staging environment, a reminder that a trial link can point at a build nobody meant to publish.

A lobby that prints the trial link beside every title
The trial link sits next to the game across the catalogue, and a visitor with no session can see it.
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The doors that are shut, and what being shut looks like
Not every studio serves this to the public, and the refusals are quite as informative as the launchers (eight of the forty-four studios in this record refuse in one way or another). One studio's trial environment answers an anonymous request with a demand for credentials ("401 Unauthorized", on a host plainly built for the purpose), so the environment exists and the audience for it is an operator rather than a player (which is a choice and not an oversight).
Another moved its free play onto a separate site whose only entrance is a login with one of two consumer accounts (a social network and a search company), which converts an anonymous trial into an identified one without changing a word of the marketing. A third routes a menu item marked for trials into an operator gateway behind a password, and a fourth answers its button with a panel telling anybody who lacks a "demo login" to contact the sales team.
The gentlest gate we found is also the most ingenious. One live studio publishes a trial page titled for fun and protects it with nothing but a self-hosted picture puzzle, which stops a crawler, costs a human four seconds, and makes no claim whatever to have established anybody's age!
The aggregators that serve this by the thousand
An entire business exists to put those launchers on other people's websites, and it describes itself without euphemism. One such service offers tens of thousands of trials to affiliate sites, sells three ways of installing them (a plug-in for one publishing system, an interface for querying its database of games and links, and a plain frame address a publisher pastes into a page), and prices the whole thing by the load: a request, in its own words, "being defined as a game load".
The second thing it sells is the part nobody else discusses (and it is the part that matters here). Because "some game providers have restrictions in place that prohibit players from certain countries from accessing their demo games", the service applies a layer of geographical targeting over the catalogue, showing or hiding each game by the visitor's location and sometimes explaining to him why a particular game will not open.
The large editorial catalogues work the same way and say so more quietly. One of them promises its games need no registration and no download; it adds, on the same help page, that country-based restrictions still apply and that some of the free games are available only to players in certain countries.
A monitoring service for broken games completes the picture; what the picture shows is an industrial supply chain rather than a feature of a website. Somebody has to notice when a studio retires a title, moves a host or changes a parameter, because a frame pointing at a dead address is a blank rectangle on a page that promised a game.
Why none of this is installed on this site
We could buy that catalogue tomorrow. We have not, for a reason written down by a regulator rather than invented by us. The British regulator obliges its licensees to settle the age of a customer in advance of his reaching any "free-to-play" edition of the games they offer, holds each licensee answerable for the third parties it contracts with, and told operators to act at once so that free games could not be reached by children through affiliate sites (the rule and its two exclusions).
A frame on this page would be a free game reached through an affiliate site; a picture puzzle or a tick-box would not change that. The two exclusions the regulator allows are narrow and we are using one of them: a screenshot cannot be played, so it falls outside, and so does a studio's trial offered to other businesses instead of to consumers.
What we publish instead is the record (a platform, a condition, a "level", a source): whether a trial exists on a given engine, what condition stands in front of it, and the sentence in which an operator said so. That is less fun than a grid of playable games, and it is the only version of this site that does not put an operator's licence at risk.
What a reader can do with an address bar
Open a trial anywhere a trial is lawfully offered, then look at the address the frame is loading (the frame's own address, which is not the address of the page). You will usually find the mode and the currency in plain sight, often a jurisdiction, sometimes an operator identifier reading as a demonstration, and occasionally a host name that tells you more about the state of the build than anything we found on the page around it.
Then compare that with whatever the page around it claimed, because a parameter cannot flatter anybody! A lobby that promises an unrestricted trial while the launcher carries a market code has told you two things, and in our experience the launcher is the one that turns out to be accurate.
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What actually loads when a trial opens?
The studio's own game, served from the studio's machines into a frame on somebody else's page, with an operator identifier standing for nobody and a wallet holding nothing.
What do the parameters in the address mean?
They carry the mode, the currency, the language and frequently a jurisdiction. The mode is written in plain words and the jurisdiction tells the game which rulebook to load before the first spin.
Why can a trial be unavailable in a particular country?
Because some game suppliers forbid access to their demos from certain countries. One aggregator says so outright and applies geographical targeting over its catalogue to show or hide each game.
Why does this site not embed any of them?
Because a frame on our page would be a free game reached through an affiliate site, which the British regulator treats as the licensee's responsibility. Screenshots and descriptions fall outside the rule, and games do not.
Are the studios' own trial environments open to players?
Some are and some are not. One studio's demo host answers an anonymous request by demanding credentials, another moved its free play behind a social login, and a third routes it through an operator gateway.